Modelling Technique: Paved Bases
For those who dont know, I've recently been getting into building walls in plaster for terrain and the game Confrontation by Rackham.
I have a growing undead force, and in an attempt to do the bases differently from all my other bases have been trying a paved effect to go with my walls...
Firstly, clean up the base, file off tabs and so on.
Next up, I cover the entire base in Greenstuff. Style is of little importance, just make sure the entire top part of the base is covered.
Once happy with coverage, I take a tile and wet it down. Different to normal techniques, the tile needs to be clean and wet (as opposed to moist).
Next take a sharp, wet knife, and run it along the edges, keeping the blade flush with the base's angle.
Take a moist sculpting tool and carefully score gentle lines in the Greenstuff. These will be guidelines for the Brickwork, so decide how big the blocks will be and positioning and so on.
I then scored more guidelines in showing the brickwork. Notice how bricks are laid in real life with each row 50% further along? not always for paved floorings but the effect looks better than a grid.
Next up, moist sculpting tool is dragged along the guidelines with a little more pressure, scoring a groove.
As I am going for a dark feeling to my undead, I carefully dragged a moist sculpting tool along for claw marks, pressed a wet skull into a brick for a mark and generally picked at the bricks for a wron effect.
Once the greenstuff has been left overnight to dry properly, a pair of guide holes are drilled into the base and the figure pinned and glued in place, ready for undercoat!
Its a fair bit of work, but I find sculpting bricks one of the most relaxing techniques I have!
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